Shadertoy is one of the online tool letting you play interactively with GLSL ES shaders (and browse other’s shaders). But soon, several issues will appear:
- GLSL is not C, GLSL ES is not GLSL. How to program, and how to program well, on this calculus model ?
- As a quite unmature technology, there are many compatibility pitfall 😦 . What are they; how to avoid them ?
- Shadertoy has some specificities. How to exploit them at best ?
In this blog, we will explore some of these questions.
Disclaimer: I’m not related to the development team. I’m just a hard user of the tool 🙂